Optimizing transformations for skeletal animation
Published: 15.10.2013
Authors: Ivliev S.A., Pavel’ev A.A., Ryazanova N.Yu.
Published in issue: #6(18)/2013
DOI: 10.18698/2308-6033-2013-6-783
Category: Information technology
The article deals with the motion of objects play graphic scene, set in a skeletal models in real time. An approach to optimization of time required for the formation of an image frame, which consists in the implementation of the combined solution is offered. This includes following: define a set of transformation - a quaternion, scaling factors and transport, and storage and conversion made in the form of the transition matrix.